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Thank you very much for the extensive feedback! We were unsure how visible the radius needed to be, as at first it was glowy and visible, but it overlapped the enemies and it became too chaotic once you got a few turrets. Different loop shapes, something we thought about, though for the 48 hours we had was too difficult to implement, so we made it simple, but thank you for reinforcing our idea! About the UI, it had 2 bars, top one is for EXP so you can see how much you need until lvl up and the bottom for HP, but definitely could have been done differently, totally agree! Anyways, we're really glad you enjoyed the game!