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(+2)

Okay, so this is actually a *really* fun little game, and so unique. So I'm going to give some legit feedback, because I would love to see this become a full game.

  • The radius should be more visible (and always visible), it was very hard to tell where I needed to be positioned.
  • I'd like to see different track loop shapes, so that I can make choices about which path I need to take. Like those racing games where the track splits and you can choose left or right, but then both paths eventually meet up and merge again.
  • I loved that you could run over monsters to kill them, 10/10 gameplay right there
  • I loved that you couldn't go back, only forward. Forces you to think about whether you need to rush around to the other side or not.
  • UI is currently covering a lot of the top of the screen, hiding monsters coming in that direction. Also... I didn't look at those UI bars the entire time I played, I didn't feel like I needed to, and I wasn't sure what they were supposed to be showing anyway. Whatever they're for, it feels irrelevant to the move-and-shoot gameplay.

Thank you very much for the extensive feedback! We were unsure how visible the radius needed to be, as at first it was glowy and visible, but it overlapped the enemies and it became too chaotic once you got a few turrets. Different loop shapes, something we thought about, though for the 48 hours we had was too difficult to implement, so we made it simple, but thank you for reinforcing our idea! About the UI, it had 2 bars, top one is for EXP so you can see how much you need until lvl up and the bottom for HP, but definitely could have been done differently, totally agree! Anyways, we're really glad you enjoyed the game!