Visually, the game looks stunning! But at its core, it plays like a fairly standard platformer.
The main mechanic—the loop feature—feels underutilized. I honestly didn’t feel like I needed it at all. Starting each level with multiple cassettes made the core mechanic redundant. I could just record the first section, start the second recording, then the third, and reach the goal without really engaging with the looping concept.
Even in the first level (why were there three cassettes?), a single cassette would’ve been more than enough. It gave players the option to bypass the loop mechanic entirely.
A more engaging solution could be to provide just one cassette at the start of each level. The player would need to record a short loop that reaches another cassette. From there, they’d continue the loop using both recordings in tandem. You could then introduce a reset block to clear and start a new loop.
This approach would encourage creative problem solving and make the looping mechanic feel essential and rewarding.
And making it on the BEET - a rhythm-based would make it even better.