I've never seen the timeloop-clone mechanic be used for a survival game before. Really fun to try and automate everything as efficiently as possible. I can imagine that getting very hard to do at a larger scale (but very satisfying). Would love to see how more mechanics could get introduced as something like this progresses. Great job!
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Thank you so much — that’s exactly what I was going for! 😊
The idea was to blend the time-loop/clone mechanic with survival and automation, and I’m really happy it clicked with you.
You’re totally right — the larger the loop gets, the more chaotic (but satisfying) it becomes to optimize every little step.
I’d love to expand it with more mechanics.
Thanks again for the kind words and for playing!