Ah yes thank you! I noticed the interactivity thing far too late into the jam (I was only able to have one friend playtest it) but I sort of modeled it after some ANCIENT point and click adventure games I played as a kid where the only thing that would change is the cursor. As for the timer being very low originally it was much lower, I had only changed it to 90s instead of 60s after I had a friend playtest it! My friend had suggested ~120s but I thought 90 would add a sense of urgency to the game!