True true bwahahaha
Schro
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Actually I noticed this puzzle was pretty unclear because there are two types of players and I should have accounted for the other variety.
Say I have code: 6095
And code order: 3241
Player 1 will get the correct answer because they will go:
"Okay 6 is in slot 3, 0 is in slot 2, 9 is in slot 4, and 5 is in slot 1 so... the answer is 5069"
Player 2 will get the incorrect answer through an equally valid line of logic where they think:
"Okay so... 1 = 6, 2 = 0, 3 = 9, and 4 = 5 so if the order is 3241... the answer is 9056!"
I did consider this when making the puzzle but I thought players might try both approaches which is why I added an alternative ending if your time goes negative during the puzzle!
Ah yes thank you! I noticed the interactivity thing far too late into the jam (I was only able to have one friend playtest it) but I sort of modeled it after some ANCIENT point and click adventure games I played as a kid where the only thing that would change is the cursor. As for the timer being very low originally it was much lower, I had only changed it to 90s instead of 60s after I had a friend playtest it! My friend had suggested ~120s but I thought 90 would add a sense of urgency to the game!
