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(1 edit) (+2)

I’m not sure the confusing controls are necessary, that part wasn’t fun. You could have the controls always move in their physical direction - e.g. s = right, so it either moves or shifts (both towards the right) depending on where the cat is.

Still, loved the game. Nice puzzles, everything comes together.

Thanks for playing. I wanted it to feel seamless when you loop around platforms. But the always physical direction approach might be less error prone. It's a good idea. I'll add it as an additional control scheme ina post jam ver.