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(+1)

Cool concept! ¦3

I like clean visuals, bouncy effects, and outlines. You can experiment with making all the textures high-resolution, but rendering the game in low resolution (e.g. rendering to a small texture, and then putting it on the screen).

Maybe having them dance to the music beats would make it more immersive, as currently it is a bit painful to press the button at completely random time intervals. But I am biased here, as a long-time rhythm games player ¦3

very fair, we had some beat detection  but it was very hard to get working. The current time intervals are all down beats in 4/4 so sometimes it's the 2 or the 4 or the 6 or the 8 but they are all technically programmed to be "in time" I guess as opposed to "on Beat". Thank you for playing and for the great feedback!