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Agree to the suggestion. I struggle a lot whether I should do level->message->level. Hint system is difficult to make as different players get stuck at different places.
Btw, it does allow multiple solutions and I have been outsmarted more than once (Trying my best to avoid this only because my solutions are hardcoded). Thanks for playing and your invaluable feedback definitely helps.

(+1)

Perhaps a good compromise is presenting the text on a seethrough panel, or on a side panel while the play area is greyed out. That way the player sees both the message and the board state but can't take any actions yet.