I know you felt that you ran out of time but this is honestly one of the most unique movement systems I've come across in the jam - imo the time was well spent making something that hasn't existed before!! I love how the loop has lots of really interesting properties to play with, how its movement is different when its all bunched up vs spread out, how you need to alternate between gung-ho flicks and careful adjustments. It is very satisfying to interact with and has basically no janky which is impressive for this kind of procedural animation!
I had a lot of fun playing. Great entry, thank you for making it!
(p.s. love to see another Godot head out there 🫡)