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(+1)

This is just wonderful to hear! Basically all the dev time was the player controls, after that I had to come up with something to *do* lol. The controls are just a handful of bodies linked together with joints to make a loop, I generate it at run time so the amount, size, distribution, etc of everything is easily tunable. I am quite happy with it, perhaps I make something more with it.
And yes, Godot is awesome.