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Chill little game! I really like it! The gameplay itself has some room for improvement. The controls are a bit overcomplicated. The least would be some hotkeys for the buttons, the most would be simplifying the whole into a single, context-sensitive action key, except the building of the different planters, etc. And since the obstacles are grid-based, the movement should be also grid-based. There is no need for pixel perfect precision when I'm walking around the orchard. Anyways, I liked that there is no penalty for falling into the void.

The theme is spot on, this would be a nice future. I like your choice of genre as well, but I would have liked to see your personal twist on it, just a few original gameplay-related ideas.

The graphics are cute, the particles around the ripe fruits are a nice touch.

And the music is perfect. I bet that my solar oranges grew faster just because the relaxing music.

Thank  you so much for your feed back and it will definitely be on my mind for the future. I was very close to redoing the whole movement system but I had something come unfortunately. I'm really glad you enjoyed it!