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(1 edit) (+1)

super mega cool!!!!! the xenrythmic music is great.

sad that there is limit to the rythm length and i cant make a 137 to 4 polymeter :(. and i dont get how crits exactly work, i feel like notes get red randomly.

some ideas: alternative levels with main drums being 5/4, 7/4 etc. would be fun. Guitar riff working similarly to noita's wands (e.g triple note makes next note pierce enemies, chugs can randomly be replaced with chugs (so 1 chug 2 3 chug 4 has a chance to be played like 1 chug 4 1 chug 2 3)

The note affecting the next ones is such a cool concept, I had something similar i mind but scrapped it due to how difficult maybe it would be to communicate to the player in such little time. But it really is a great idea, thanks for playing :)