(Iong post!)
Spider with a jet pack, hell yeah! The speed and drifting around is really fun. My first impressions were how cute everything was, and how neat the tutorial in the title screen is. After I figured out the mechanics, I just wanted to go zoom as fast as possible, get as close to my target as possible, and wrangle it three times because it was satisfying. I really like how skillfully being closer to firefly dramatically increases your wrangling effectiveness. The skill-test design is really good, I feel like I'm improving. When I'm wrangling, the focus is really good, as while I'm wrangling I'm looking at my arrows to see the next goal and line my self up to launch there. It feels great when it works.
Constructive Criticism: The UI is initially confusing. Is the red arrow something indicating my direction or a goal? Ok it indicates the next fly. TBH the red arrows feel out of place in the nice green environment, maybe worth experimenting with other indicators. I'm confused on how the timer, the green bugs, the rounds, and the score relate. Which should I care about? Shouldn't getting green bugs add to my timer and allow me to go for more rounds to increase my total score? I eventually got it, but I thought each fly would reset my timer rather than each collection. Maybe it should be 0/3 rather than just 0. Since I can't calculate precisely how much time I have, there's no balance between score and time, I just wrangle because I find it fun and am lining up for next green fly. The timer itself feels a bit flat, it's a good color to see it in peripherals, but out of place compared to how nice the other models are. A bit unpolished feeling with the camera struggling to follow the spider & screen tearing. Same with turning the spider, goes off screen or behind UI and I don't know which direction I'm going. This leads to me getting stuck to the ground, and being frustrated trying to rotate back off it, especially if I'm having fun speeding around. The color highlighting for target fly works really well (once I realized that's what it was as I initially thought it was a special glowing fly) until there's two flies highlighted. The final thing here is that it feels like the brown branches in the background should block you due to the color contrast.
There are some deeper mechanical issues too unfortunately. First, When I bump into the ceiling or floor, which happens often, it really slows me down when I just want to go fast. Maybe bouncing off the boundaries would be more fun. Second, ladybugs feel like a frustrating inconvenience. The issue is often I'm moving so fast, the camera so close, and rotation is so slow I couldn't avoid them if I wanted to. OR I'm already wrangling and I want to draw in closer because I keep hitting the ladybugs but I already wrapped once so I would fly off into the distance if I recalculated, so I get frustrated and suck it up. I wish I could reduce or increase my wrangle radius as I'm wrapping, like a rope, would be a cool ability. Third, it's a bit unreliable to sling off the yellow bugs when the jetpack seems way more consistent. Especially I think I'm about to fully wrap but I don't, I wish there was a better way to check that. Fourth, when green flies are too close together and I'm lining up, I get frustrated when the green flies are too close that I would launch way past them and have to intentionally do bad, feels wrong. Still, well done!
Bugs:
Download files has debug info that says 'do not ship'
The spider tutorial stops working if you lose and press quit