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You do something good that a lot of platformers dont do: Moving the camera Y only when the player is grounded. Such an important detail. The DKC games do that, and it’s honestly quite important for a good platformer. Though it may not have been put to a lot of use, I appreciate that detail.

Interesting means of implementing music based on how the level shifts.

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Thank you! Games that have the camera move when the player jumps always make me feel sick. It's a big pet peeve of me. I spent a lot of time on tweaking that camera to make it just right and I'm really glad someone not only noticed that but took the time to comment on it.