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BgAlex

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A member registered Sep 24, 2021 · View creator page →

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Isn't that what making art is for? To inject aspects of your experience into it? Sometimes it irks how afraid some developers are of doing that and the ways in which the medium is perpetually infatuated with fantasy while avoiding anything that might even be misconstrued as real life. So good on you!

Puppyplay puff or psychological horror masterpiece? Our protagonist is locked in sexual pursuit of an eternally out of reach beast-reminiscent other. Our desires can never be actualized, can they? Likewise, for the puppy man, as desirable as the touch of others it is, it too is horrifying to let them come close and so we must perpetually run, never allowing anyone to close the distance and grasp us for how vulnerable and feeble we are, let it burst the bubble of our illusion of self.


6/10 I gotta catch that bastard dog man. WHERE'D HE GO?

Wow I can't believe you put Spark in this game I love that guy.

Dr. Prebis...

Yes indeed!

Wow I adored the art and presentation in this. Not many game jams can boast a bonafide title sequence.
The point and click adventure style is quite fun and the cheesy 50s dialogue even more, even if I wish were there were more puzzles to the game. I guess there's always room for a post-jam update ;P


Also bonus point for excellent choice of text SFX.

Neat and a fun time! I wish I could see the upgrade tree and all the controls though.

All good now :)

Thank you for your enjoyment! Yes, I am very sorry about the bug 😓
I only realized about that at the very end of the jam, as I was playtesting and didn't have the time to fix it.

SPOILERS!!

Or shrink? 🤔

Wow. Catering to the game journalists now, are we?

This game made me insanely hungry and I'm blaming YOU for that.

Second (irrefutably)

Neato.

Oh also the aesthetic was very enjoyable. Big fan of all the floating televisions in space.

Probably the single most creative submission I've seen for the jam. Well done!
It's a fun little toy. I wish the controls and mechanics were a bit more intuitive or well-explained.
I can imagine a really creative person having a lot of fun here. I'll be sending it to my music friends to see what they get up to.

Thank you! Games that have the camera move when the player jumps always make me feel sick. It's a big pet peeve of me. I spent a lot of time on tweaking that camera to make it just right and I'm really glad someone not only noticed that but took the time to comment on it.

Probably the best game I've seen with a works cited page.

"You don't have enough whimsy to make it to next year."
You know, my shrink told me the same thing.

Dumb as this sounds, it took me a second to realize that you need to be moving in order to turn. I spent like 10 seconds driving straight into a wall.

Thanks again for the sprite work!

I suddenly have a strong urge to buy margarine.

That dealership ripped me off.

Cute and fun. The controls were alienating at first, but eventually satisfying. Those shops prices are a bit excessive though.

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I liked this a lot! The art is very cute, yes, even the exploding cats. The puzzles were clever and the cat had a nice hefty jump to it. Some of the puzzles were a bit too difficult on my taste, relying on very precise input. Also, the green cat's ability never seemed to work consistently for me.

Thank you for the kind words! The difficulty increase was purely incidental.

I always listen to player feedback.

I could not render unto God what is God's, but I can render what is Mark Brown's to Mark Brown.

Felt a little cheated by the ending, but I guess that's just life.

10/10 Have not laughed this hard in ages.

this is what its like to receive excellent customer service simulator

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I never saw the titular really big fish and I want a refund. Blatant false advertising.

this is what its like to capsize your boat and die simulator

I liked it! The presence of a few lookalike objects makes it a bit more annoying than it perhaps has the right to be, but it's still pretty fun.

I must admit, I think I was a little too small-brained for this game. Played it for a few minutes and had no clue what impact I was having. Almost wish things were better communicated.

That being said, loved seeing the funny little guys interact.

I liked the concept! Very cute. Unfortunately, this felt plagued by bugs. If there was an item under the sliders of the looking glass, then you could not move the sliders. I got softlocked twice this way!


The ending (?) with the pyramid seemed really cool, but I could never get the scene to end naturally, so I feel a little robbed.