Isn't that what making art is for? To inject aspects of your experience into it? Sometimes it irks how afraid some developers are of doing that and the ways in which the medium is perpetually infatuated with fantasy while avoiding anything that might even be misconstrued as real life. So good on you!
BgAlex
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Puppyplay puff or psychological horror masterpiece? Our protagonist is locked in sexual pursuit of an eternally out of reach beast-reminiscent other. Our desires can never be actualized, can they? Likewise, for the puppy man, as desirable as the touch of others it is, it too is horrifying to let them come close and so we must perpetually run, never allowing anyone to close the distance and grasp us for how vulnerable and feeble we are, let it burst the bubble of our illusion of self.
6/10 I gotta catch that bastard dog man. WHERE'D HE GO?
Wow I adored the art and presentation in this. Not many game jams can boast a bonafide title sequence.
The point and click adventure style is quite fun and the cheesy 50s dialogue even more, even if I wish were there were more puzzles to the game. I guess there's always room for a post-jam update ;P
Also bonus point for excellent choice of text SFX.
Probably the single most creative submission I've seen for the jam. Well done!
It's a fun little toy. I wish the controls and mechanics were a bit more intuitive or well-explained.
I can imagine a really creative person having a lot of fun here. I'll be sending it to my music friends to see what they get up to.
I liked the concept! Very cute. Unfortunately, this felt plagued by bugs. If there was an item under the sliders of the looking glass, then you could not move the sliders. I got softlocked twice this way!
The ending (?) with the pyramid seemed really cool, but I could never get the scene to end naturally, so I feel a little robbed.











