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(+1)

Hey ! Thanks for stopping by dude :) Yeah i went with a bit of contra inspired weapons here and there, and tried to have as much variety as i could, with managing to figure out how to make each weapon along the way.

About the jump, i noted it, i couldn't figure out how to work in variable jumpheight when making this for the jam, so i stuck with what i already knew on the basic controls, thanks for the tutorial, i'll check it out see how its done here, although at the moment of this reply i'm working on postjam content with fixes, the jump being one of them so i'll see how this goes XD

Nice, I'm ready for a long journey again watching your game shaping up! :D
I forgot to ask: how did you made that "bullet" that's zig-zagging up and down? Did you used an AnimationPlayer for that?

(+1)

Haha well i don't know how long this journey will be but still i got quite a lot to work on, so you'll have to wait and see i guess XD

And about the zig zagging projectile, i didn't use the animation player, although it could probably be acheived using it, but here i just have a timer that alters the "bullet" path on the fly, probably not the best way but it's something i tried out at random to see if it worked as i expected it to, and luckily it did :D

Oh, I see. Well, if it works, then doesn't really matter how it was made, It looks cool, nonetheless! :D