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This game is dripping with juice in the best possible way. Everything feels groovy and aligned, and the combat is addicting. 

In the first few levels, I arranged my moves in different rhythmically pleasing ways, but then I settled on a pattern I thought was optimal for gameplay and never thought about it again (alternate 4 attacks and then 4 moves with shields interspaced evenly). How could you incentivize players to try making new patterns?

This is one of my favorites I've played from this jam, and it's amazing that it was made by one person. Huge congrats!!

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Thank you so much! That is certainly an interesting pattern that you used! For me, the general consensus for best layout was 4 moves followed by 4 attacks with shields (as shield seems better when not on a move), but that's really interesting to see some other patterns being used! As for the incentives, I was thinking I could add buffs to certain patterns (e.g., two kicks followed by a snare) or something of the sort. That would be really hard to add and balance (as well as explain) during the jam so didn't end up doing that.

However, I probably will develop this into a full game, so I'll definitely find a way around that then! Glad you enjoyed it as well!