This game is dripping with juice in the best possible way. Everything feels groovy and aligned, and the combat is addicting.
In the first few levels, I arranged my moves in different rhythmically pleasing ways, but then I settled on a pattern I thought was optimal for gameplay and never thought about it again (alternate 4 attacks and then 4 moves with shields interspaced evenly). How could you incentivize players to try making new patterns?
This is one of my favorites I've played from this jam, and it's amazing that it was made by one person. Huge congrats!!