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Nice to see a more physical interpretation of "loop"

This is a cool idea for a platformer, though the physics feel a bit unpredictable?
It's hard to really gauge my momentum and found myself either getting stuck on walls or fumbling a jump that I'd done perfectly multiple times before

Part of it might just be a readability issue. The black and white visuals are really clean, but sometimes it's hard to tell where I'm landing and makes it look like I missed a lot of jumps that I shouldn't have