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Really neat idea! It’s pretty hard, I agree with one of the other comments that it would have been nice to have a reticle to help with aiming. But the rendering is impressive!

I played this on stream (video here) if you’re interested in watching someone’s playthrough of your game (please excuse me struggling at the beginning before I read the game description)

Thank you for playing. Glad you liked it. During the stream you were wondering how the game was drawn. Essentially the entire game is drawn using a raymarching technique called sphere tracing. All the geometry in the room is represented as a signed distance field (SDF); a sort of function which tells the distance between a point and a surface. This function is then repeated infinitely and flipped after each room length to mirror the other rooms. Here is a fantastic article on the subject if you want to know more https://iquilezles.org/articles/sdfrepetition/.

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ohh very cool!