Thank you! Yes, it was all of our first time doing a game jam! Yeah we got a lot of feedback that the scoring system and game mechanics in general weren't very clear. I think it was a combination of not planning the game out well before diving into implementation and also just running into time pressure to even get anything working. That's an excellent point about Balatro vs our game that we didn't think about, auto failing after one spin isn't a great experience if you can't tell ahead of time if you're gonna succeed or not. But just showing the number pre-spin also doesn't feel as much fun either though. Maybe having multiple spins just like Balatro could work, idk?
And yeah good call on the endless decimals, we should've thought to use format string, but I think it just totally slipped our mind under the time crunch!