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Good job on your first (seemingly?) game jam. The art was very cute, but the mechanics of the game are not so straightforward. How scoring works is confusing, and seemingly way too difficult to predict. There is no randomness in what you score, so that could be computed before hand to show to the player. Why Balatro can do without, is that a single hand played does not loose you the game. But here, making a mistake with placing the items can be an instant game over. Also, it might be worth looking into format strings for preventing endless decimals to show up in the UI.

Thank you! Yes, it was all of our first time doing a game jam! Yeah we got a lot of feedback that the scoring system and game mechanics in general weren't very clear. I think it was a combination of not planning the game out well before diving into implementation and also just running into time pressure to even get anything working. That's an excellent point about Balatro vs our game that we didn't think about, auto failing after one spin isn't a great experience if you can't tell ahead of time if you're gonna succeed or not. But just showing the number pre-spin also doesn't feel as much fun either though. Maybe having multiple spins just like Balatro could work, idk?

And yeah good call on the endless decimals, we should've thought to use format string, but I think it just totally slipped our mind under the time crunch!