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(+1)

This was fun.  I liked the pointer showing what enemy I needed to focus on beating next to complete the tasks. It took me a bit to figure out how the loops worked.  My checkpoint didn't reset after I lost, so I was sometimes jumping to level 7 instead of back to level 1 if I didn't complete the tasks before hitting the level 3 checkpoint.   Once I realized that, it was easier.

(+1)

Thanks for the feedback! Well done spotting that bug, we didn't catch it during testing :P
The conditions showed us once again that it's super hard to introduce new mechanics in a way that is intuitive for players, we'll keep working on that ;)