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This is a really neat concept!

There were some really cool animations here! However, I couldn’t quite figure out what I was supposed to do. I felt like I interacted with and gave up on every item in the game, but nothing seemed to happen. Also, when I went to the door and selected “Go to School” or “Go to Cafe” the buttons didn’t do anything, are these the future maps you’re planning to add?

Great work overall! I feel like if you develop this idea further, it could turn into a really cool and thought provoking narrative-driven type of game.

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Yes, actually  every object you interact with changes the depression value. If this value is 100, you lose. If it is 0, you escape the depression cycle. But the values are a bit low XD I didn't have time to test the game and every interactive object has a cooldown time. Yes, I plan to add new maps, new people, and a dialogue system.I laid the foundations of a story-based game. I'm actually thinking about it. I just didn't have enough time. Thanks for your comment.