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Super creative idea! I was not prepared for the conversations to be so detailed and intense, but I really liked that it forced me to really pay attention and try to decipher what was going on. I think a radius as a visual indicator for the npc player detection would be cool. An interesting expansion could be levels where you need to follow moving npcs that are taking a stroll around town while also staying close enough to listen, but not so close as to get caught. Fun game overall!

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Thank you!! I definitely went a little overboard with the writing, at the detriment of every other aspect of the game lol. This is the first time I wish I was working with a more experienced level designer or overall game dev, because I thought the stealth concepts I had were great, but just took way longer to implement than I had time for. It ended up being very rudimentary, but as long as there was some level of challenge while also being able to actually gather some intel and choose the right prompts, I'm satisfied!

I appreciate that feedback, I think NPC movement is gonna be my main focus in any future stealth game. That's like stealth 101 is having some sort of dynamic movement from your NPCs lol. Thank you again for taking the time to check it out, and I wish you & your team the best of luck in the game jam! I expect to be seeing y'all on the top of this game jam very soon