Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kimchae

20
Posts
A member registered Dec 27, 2023 · View creator page →

Creator of

Recent community posts

Haha thank you so much! Glad to hear you mastered the (totally intentional) movement tech. 

Yay, glad you enjoyed! We did worry about it being on the longer side, but the power creep gets so extreme that most people seem to fly through the last two levels. We definitely need to work on balancing a bit more haha. Thanks for the feedback!

Thank you so much! We really appreciate the feedback :)

Loved this game!! The math puzzles were challenging, especially near the end. I think the speed up after solving a puzzle really added to the satisfying nature. I feel like more special nodes could be added and this could be a great puzzler.

Such a complete game! Really impressive. I would love to see this turn into a bigger idea, I think it has lots of potential.

I wish this was more complete!!! The mechanics seem like they would be so fun to expand upon. The idea of connecting blocks to generate huge numbers is very appealing. Would love to see a more finished version.

I liked the mechanic of unlocking new movement abilities as you go! I think a better visual indicator for how close the portal is getting would increase the sense of urgency. Sometimes I could barely see the portal when I was pulled back in time.

I wish I could give a 6 star audio rating. My ears have been blessed. 

A simple mechanic really kept me engaged for longer than I thought. I ended up getting to a score of 135 and I was locked in by then to stay alive. Very fun little arcade game. I think some post-processing would do a lot for the retro art style!

Fun idea! It took me a few loops, but I managed to crack the hard level. 

Had a lot of fun playing. The difficulty ramped up quite a bit after the first few levels! 

The movement felt really smooth and the dash was a great addition. I think the random weapons did a good job of keeping the player on their toes, bc of the different strategies needed to use each of them effectively. Great job!

Such a clever concept! Cellular automata is a great fit for a "loop" theme. I like mathy puzzlers, so I enjoyed this greatly, but I could imagine it being quite difficult for a casual audience. Great game!

Very creative idea! I think there's a lot more complexity in the gameplay than I expected at first glance.

Super creative idea! I was not prepared for the conversations to be so detailed and intense, but I really liked that it forced me to really pay attention and try to decipher what was going on. I think a radius as a visual indicator for the npc player detection would be cool. An interesting expansion could be levels where you need to follow moving npcs that are taking a stroll around town while also staying close enough to listen, but not so close as to get caught. Fun game overall!

Hello! Gameplay and systems dev + particle effects person here. Thank you so so much for the detailed feedback. Comments like this mean a lot. We hear you about the balancing. That's something so difficult to get right in such a short time frame. I think we could definitely work to improve that with some more playtesting and development. I'm super glad you enjoyed playing our game :)

Thanks for the feedback! Making it more clear that you can die mid air is definitely a good idea.

Thanks so much :) Congrats on beating it!!

Thank you so much! (from particle effects person

Ah ok I didn't anchor that element above the screen and just put it at a fixed height. You must have a tall monitor haha. We plan to add visual indicators for the beats!