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hmm okay. so I think mechnically it was working fine. Once you figured out the song sound i felt the games enjoyment immediately fell off. I think a good addition to add would be after song loops x amount of times change the song change the bpm. or introduce new enemies each new song with faster or drasticallyt different bpm. that would allow for more intensity and more player panic as these tower defense games are simple already and need more interaction. 

UI could def use some more work here. it was fine since it was a jam but you could improve on making more consistent ui text and overall buttons etc. 
i think the song wasnt as annoying to play to but longer i heard it the more i wanted to stop. 

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I see... you can switch songs on the fly, as long as you've unlocked them. I thought about adding unique enemies to each one, and I think I will in a potential post-jam edit. Did you end up seeing all 4 songs? If not, I think that's what you'd be looking for. If you saw them, then I think I understand what you mean.

The UI was very much thrown together.

Thank you for your criticism!

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hmm no ill try again in a few minutes. the first song was just enough looping for me lol. tbf these genre of games are not my forte

update okay i got to the other songs. i still stand there needed to be more to do besides shooting stuff.

(+1)

You're probably right. I'm a fan of these keep the beat style games so I didn't really even think about that.

I'll probably try something out after the jam ends! Thank you still :)

ofc. yeah my wife is a big fan of like those beat games like uhh taiko no suijin aka maser of the drums. but she liked it for a bit.

I haven't played that one yet! I've played an equivalent game on Osu! though