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I really like what you’ve built here. Expecially your art, sound effects and animations are incredible! A also think the design is very nice, it’s very clear what you are supposed to do and how you can interact with the environment (like the red outline for resources you can’t yet mine etc). I expecially liked the crafting mechanic with the different gems, it really was something refreshingly different.

The main problem with the game is that there is (really) only one thing to do, and that is grind resources like crazy (which i’ve seen you already adjusted in the new version) and therefore it gets boring quite fast. (In case you’re thinking of expanding the game, you should give the player something else he can do)

PS: I downloaded the desktop version and was noticing the lines between the background tiles, the issue is easily fixable if you use Unity`s Pixel Perfect Camera :)

Thank you for the detailed feedback. I am glad you like my game!

My goal was to create a full playable game with a (realy short) story so that the player now what's going on and what he/she is supposed to do. Of course I had tons of ideas I wanted to implement but 10 days is a rater short time frame. So I had to focus on one thing and make that one thing as good as possible with the risk that it gets repetitive and quickly boring. I see this game as a prototype to test the gem mechanics to get some feedback to see how players like it.

I wrote a short concept of how this prototype could turn into a full game - based on this core mechanic. I already started to work on the new version.

I noticed the lines between background tiles as well.  I am actually using the Pixel Perfect Camera but I am also using the Cinemachine package from Unity for camera moving and camera bounding box. And instead of the default renderer I am using the Universal Render Pipeline with the new 2D renderer. I guess the issue came in the combination of those things. I will fix it eventually. :-)

I found the issue with the pixel perfect camera. 

During the jam I was experimenting with a paralax effect with forground elements and changed the camera to perspective. Later I removed the forground and forgot to change the camera back to orthographic. :-(

I added this change to the upcoming update. It should look fine now.