I like the idea. I would have loved to get more levels.
Also, I think the fact that we lose when touching a wall is unnecessary in this game. This is frustrating and adds "skill" to the puzzle while just trying to solve it is fun enough.
The more games I play from this jam, I'm just amazed at the creativity. Your game felt like crafting the perfect loop to get to the goal alot like when coding.
And, I did't really think about it from this perspective, as what I see for this game is after some initial levels, players can customise there own levels and submit it and challenge player to get a good score based on few "deaths" and "time taken". I think this can be a nice play mode as well to create a more narrative driven puzzle mode.