Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I loved the idea, it can be executed better for the future.

It felt unfairly difficult. Not only because our vision is limited, but sometimes there are red shadows, it becomes hard to track the protagonist. The controls didn't feel responsive, this becomes a problem while avoiding enemies and traps.

One confusing part is the protagonist speaks while the game has already started, rather than the game pause. By the time we read the messages, we have already created shadows.

Keep up the good work!

You make some good points.
- I have no idea why the shadows are sometimes red, that is a bug I didn’t figure out in time!

- I need to update the description of the controls. They’re Pacman style controls, so you’re supposed to queue them up instead of trying pixel perfect turns! I totally forgot to explain that though, so I’ll change that. 

- Fair point about the talking! That was another thing we wanted to change but time got the best of us. 

Thank you for playing!