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(+1)

This is really impressive, feels very polished in terms of graphics and UI (making it obvious to players what to click on can be really hard to do, especially in a more complicated game like this) and also has some interesting gameplay and it manages to make the puzzles interesting and complicated to interact with without being frustrating.

If you wanted to keep working on the game after the jam, I think one area you could improve is making the disasters (e.g. fire, glass breaking) feel more involved, so maybe one character needs to use their locked door sooner or something and it can't be prevented and getting the loop down and figuring out the order would have some more impact. But I'm mostly looking for things to nitpick for to provide some design feedback, this game is great!

(+1)

thank you so much for your feedback!! we really wanted to make sure the graphics made the gameplay clear to the player, so glad to hear we nailed that :D really great design feedback btw - perhaps in a future iteration, we'll do some more experimenting with level design and disaster difficulty. thank you so much for taking the time to play our game and provide amazing feedback <3!!