Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you for the honest feedback, this game could 100% benefit from having more player input, and as of now its super easy to just get screwed over by the RNG. At one point, I was considering having the player ball's sword orient itself towards the mouse (And knockback too so you can actually avoid getting hit), but I wasn't sure how I would make that work with mobile.