I'm not entirely sure I understand this game. It seems like your only actions are choosing powerups? Scrolling didn't seem to do anything within combat itself. I wish it has more interactivity in that regard; currently, it just feels like total RNG. Not my personal cup of tea, although I understand that some people enjoy games like that.
Viewing post in Weapon Ball Scroller jam comments
Thank you for the honest feedback, this game could 100% benefit from having more player input, and as of now its super easy to just get screwed over by the RNG. At one point, I was considering having the player ball's sword orient itself towards the mouse (And knockback too so you can actually avoid getting hit), but I wasn't sure how I would make that work with mobile.