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It feels like there's a LOT going on in the background that I don't understand- I'm not sure why my teammates are taking damage or why they attack when they attack, and I didn't figure out what most of the powerups did until the very end of the game. I still don't know why stamina was suddenly a problem in the final battle when it was basically a non-issue before. I also don't really feel the described genre fakeout- I was promised a ninja game and that's what I got. Overall though I think this game is leaning hard on a few specific references I just don't get.

Overall, it feels like classic Fistmaker, and it's pretty cool that you have such a well defined style year over year that's very apparent even in wildly different genres.

The ending is funny but it feels like it's missing a line. It technically has a punchline... but it needs a denouement or explanation to finish off the joke.

(+1)

Yeah, it's classic me. Decent idea that gets absolutely rushed at the end! I still didn't have much time for feedback, and only had one tester play the game. I think that's eternally my downfall for jams. I had planned a small section where you actually played a side scrolling ninja gaiden game for a bit, but didn't end up having time to get the artwork done. The joke was supposed to be that the heroes were from an RPG game, and the ninja had no idea why they were fighting that way, but as usual, I didn't convey this properly. I had to rush on Sunday to jump on a plane, so I did what I could to at least make it beatable. I really should consider working with a team in the future I think. Thanks for the feedback as always!