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(+1)

I’m impressed you managed to get random generation working in a game jam! I like the physics-based gameplay too, although the physics system you’re using is a little janky and hard to predict. The geometry of the coaster is also kind of jagged, which can fling you off in weird directions.

When the physics work, I liked using them to try to make it around the loops - although I don’t think those platforms needed to be there! The loops are the interesting part. If they’re too difficult, maybe try to make them fairer without just letting the player skip them. More segments would also help spice up the level design.

Overall, a nice tricky platformer!

(1 edit)

I personally  find the big loops really easy, the platform were kind of an idea in risk vs reward thought, going over the look to get that 100p star or just skip to play it safe, this was also the reason why I added this score per minute counter to discourage safe and get the players to risk it for the stars,

the big loop would work without the platform, the small one needs some rework from my side. it is way too difficult. At this point I know what is causing the physics jank but I am not sure how to fix it, or if it is even possible. It's caused by that platform code in the character body to fix it  a platform and it really does not play nicely with rotation.

I woud really love to fix the difficulty curve, an when the jank is fix to make it brutally hard in long runs.

glad you liked it.