this was fun, you built a whole dungeon, by just adding some variations to a single room
Baratock
Creator of
Recent community posts
I personally find the big loops really easy, the platform were kind of an idea in risk vs reward thought, going over the look to get that 100p star or just skip to play it safe, this was also the reason why I added this score per minute counter to discourage safe and get the players to risk it for the stars,
the big loop would work without the platform, the small one needs some rework from my side. it is way too difficult. At this point I know what is causing the physics jank but I am not sure how to fix it, or if it is even possible. It's caused by that platform code in the character body to fix it a platform and it really does not play nicely with rotation.
I woud really love to fix the difficulty curve, an when the jank is fix to make it brutally hard in long runs.
glad you liked it.
how many flaming red orb would you like to have: all of them
it would have been nice to split the map into 9 tiles, so only a part of the map has to be folded over when moving, the transition when leaving the screen is a bit jarring, and it is actually not really obvious that you can do it all in the beginning
you sure you had only four days, you build a whole metroidvania in this time, and I played the whole thing (30/35 donuts before the end screen)
reminded me a lot of the action chaining from mario odyssey to make thes insane long jumps
but that the space bar also acts as "up" on the slings is a bit jank
