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I really like the concept of this game. Post-secondary post-traumatic stress? Deliberately making people hate you? Sign me up! Unfortunately, unless I'm missing something huge, it seems to be in a very unfinished state. You only really get one interaction with each teammate, and only one per playthrough. There are three endings, but all of them feel like failure states or bonus endings (crab rangoon, anyone?).

I can see where you were going with the art style, but I actually think it looks rather nice. And while I love the idea of a "hating sim", I don't know how much of a genre fakeout it is given that it's clear what it's about from the beginning.

We're really glad you liked the concept! You absolutely hit the nail on the head when it comes to the downsides, though. To be fully transparent, we intended for a full five-day structure with multiple fleshed-out interactions with each character, a full story to uncover, and meaningful choices that drastically changed the ending you're given.

This was a pretty massive departure from the types of projects we've typically worked on in the past, but it was a lot of fun! We'll definitely be updating it once we all get some time to finish the story, so I hope you'll revisit it when we do.

~ Haani, Lead Programmer