yeaaa the details of the game are clearly not as obvious as i thought they would be, but theres room for improvement. the mobius level (and all levels actually) dont flip the gravity when you pass through them, they set your gravity to a specific direction, so if you walk from the bottom right corner transition to the top left while being upside down, you'll still be upside down. also the way you tell if the platform will catch you or not is if the side has all pixels present, instead of missing two in the corners (in hindsight it wasnt very obvious)