thank you! i hope my depictions of 3d space onto 2d was accurate enough heh
minhanchia
Creator of
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fun concept and name! (coincedentally the same name as one of the top rated games in the jam, and in my opinion, you had the more interesting concept). I dont know if its just my computer but the drag and drop wasnt really working but i know drag and drop grid based systems are rather inconspicuously difficult to implement in a short amount of time. great job regardless!
yeaaa the details of the game are clearly not as obvious as i thought they would be, but theres room for improvement. the mobius level (and all levels actually) dont flip the gravity when you pass through them, they set your gravity to a specific direction, so if you walk from the bottom right corner transition to the top left while being upside down, you'll still be upside down. also the way you tell if the platform will catch you or not is if the side has all pixels present, instead of missing two in the corners (in hindsight it wasnt very obvious)
I beat every single boss including Margherita! Art style is phenomenal and adorable, controls were confusing at first but you get used to them after a while. Spinning the bosses attack is really unique, but I wonder if also spinning the background arena would make it more clear on what's happening.
For anyone struggling on this game, the best advice I could give is that you don't always have to hold down shoot.
Definitely my favourite game of the jam.
criminally underrated, by far the best take on the "space" theme most people have taken and ran with. As many have already said, the pixel art is amazing. Returning the bosses attack is genius and the fact that each stone has its own angular speed and direction makes it more engaging. Less hp on the boss, perhaps a dash and more bosses and you've got yourself a winner. Would you be interested in rating my game too? that would be cool.
Sick as hell! Thanks for rating my game too btw. The speed of the beyblade being your hp and your source of damage is genius, but I think having your speed decrease a little as you move leaves more room for strategy, then you can't just trot along the arena to get to the next charging station. Also zooming out the camera might help with clarity. Adding a story to a game jam game is crazy too, well done!
Generally, avoid making sudden movements and staying near the bosses helps a lot especially with the kangaroo and snake. You don't have to throw your boomerang at max speed, since it will return to you at that speed too. You want it at around the same speed as the boss is moving so you hit it multiple times as its coming back.
all my friends irl also said this game was pretty hard, but once you get the feel of it I think you will find it quite fun.
good luck!

