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(+1)

This is suuuuuuper promising but it definitely needs some more intuitive visualization of the level shape. The mobius strip even had a bug where the position and gravity was changed inconsistently. So I was even more lost. Some platforms were also never clear if I can fall through them or if they will catch me. So overall a bit confusing.

yeaaa the details of the game are clearly not as obvious as i thought they would be, but theres room for improvement. the mobius level (and all levels actually) dont flip the gravity when you pass through them, they set your gravity to a specific direction, so if you walk from the bottom right corner transition to the top left while being upside down, you'll still be upside down. also the way you tell if the platform will catch you or not is if the side has all pixels present, instead of missing two in the corners (in hindsight it wasnt very obvious)