now for the review, very good game. Jam games often make controls or gameplay dynamics unclear because developers believe them to be 'trivial' without realizing it. I hope to see more work from your team.
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Yea we hoped that the controls felt intuitive enough to play. We had a small tutorial planned to explain some controls (like right-click to change station direction, which isn't the most obvious button) but failed to implement it due to time constraints. We'll add that after the voting period has ended :)