Hi!
That's a very interesting take on the theme! I feel like the levels are mostly inspired by the shapes but not perfectly accurate 2D representations of their topology, which tends me to think that the game would benefit from having a clearer visualization of what's going on, where you're going to end up after taking an exit, etc.
I really love the artstyle, the selection menu is very cool looking, and the controller is nicely polished and enjoyable to play with. Congrats!