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Man you all did crazy well! Love the gimick with everyone having to save each other. It was also fun tring to figure out the order in which to get people to scan their hands, as yellow's scanner was blocked and was the hardest to get to, forcing you to wait for an oppertunity of saftey. I also liked that the hazards were not random and were actually scripted, making future runs play around planning to solve disasters right as they start instead of reacting to everything spiraling out of control.

It makes me so happy to see that you experienced the full extent of the intended game experience - recognizing the scripted disasters, looking for an opportunity of safety for yellow’s interaction, mastering the solution for disasters instead of doomspiraling. Very glad you had fun!

thank you soso much!! there was so much thought put into planning out the disasters, the timing, and the environment design, so we're glad to hear that it all came across as intentional :D thank you so much for the lovely feedback, and thank you so much for playing <3!!