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Thanks for playing. We've been doing the Godot Wild Jams, where accessibility is one of the rating categories, so we've built up experience with lots of options and aiming to be accessible. We've liked how much more polished the game feels with it, so continued to aim for similar, even though it wasn't a category in this jam. 

The flavor text/dialog boxes, and the characters, where the last things added, when we found we had a bit more time. They are not as polished as they could be, and if we continue working on this in the future they will get more attention.

I like the wrap-around idea. We'd need to either add a range limit to the projectiles, or have them still disappear at the screen edge, as they are currently only set to go away when they hit something or leave the screen.