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(+1)

Interesting concept, even if the design currently have limitations. I can really see that you had a lot of idea and it's also easy to see this game expanded with more fighters or type of action (like elemental). It feels like an auto-battler but with a puzzle twist. I think the game could be more accessible if you started with smaller sequence of actions (human short term memory can only remember 7 things at the same time).

Also, one retry I had the boss spamming attack and shield only and it felt like impossible to win x')  

Thanks for the feedback :)

Yeah the enemies actions are randomised for now, so it can happen that the enemy is really difficult or quite easy. I didnt have the time to create a better randomiser for the enemy actions or some patterns from which the enemy chooses, that would have made it better..