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(+1)

Extremely polished game, very fun and interesting.

My only feedback would be that im not sure if i should just ignore the bullets that are at the edge of the big spinny circle since they will get picked up regardless only by the fact of moving around and avoiding projectiles, making me feel like theres not much of a point of them being there.

Regardless of my feedback, this is one of the most polished games ive seen in this jam so far, amazing job.

Thanks so much for the kind words!

That’s a really good point about the bullets on the outer edge. We’ve been talking about ways to make them feel more intentional and strategic, so it’s defitinely something we’ll keep in mind.

We’re continuing development to bring Looplash to Steam, and it’d be great to have your thoughts as we refine mechanics like this. Would you be interested in joining our Discord to follow the progress and share your thoughts?