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(+1)

I got the story cameos, but couldn't figure out any of the secret ones. It was kind of weird to see a game that runs on absurd adventure game logic, but also modern RPG levels of handholding. I won't say I don't appreciate it, though, because it would have been a pain without the hinting.

It's a little buggy, repeating some of the text on interactions after a mission has already been completed, some elements seem to be unused, and the hairspray is almost impossible to see, but honestly that's all kind of the level of jank I'd expect from SBIG Jam. I feel the description oversells the game- but again, that's exactly the sort of thing I'd expect from SBIG Jam.

Not sure if it's a WebGL issue, but this game seems to have no audio.

no sound in this version. It’s always hard to get the difficulty level correct when you test your own game so maybe I made it too easy. Thanks for playing and I appreciate the feedback.