New version released. Some of your requests are implemented (bounce text and mousepointer).
quantumcodemonk
Creator of
Recent community posts
My goal with REGROWTH was to build a small strategy puzzle game, something that required actual planning rather than just trial and error. Each level should feel like a problem with a specific solution, where the placement of your tools matters.
The level design was 100% human-made, and honestly the hardest part of the whole process. The code and mechanics were 100% vibe coded with Claude as my collaborator. I directed, Claude executed.
This is far from a finished game. Think of it as a playable prototype.
Nice 3-page review of the game+expansion in Retromagazine (page 90-92):
https://www.retromagazine.net/getrm.php?id=28_eng
You'll need to create an app password to make it work with Yahoo. https://help.yahoo.com/kb/SLN15241.html
Uploaded and approved, available here: http://aminet.net/package/game/role/tad. It would be nice if Aminet was more like itch visually, with screenshots, comments and text.
































