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(+1)

Very nice interpretation of the "past self" concept! A bit like Company of Myself, but in a vampire-survivors setting. How I perceived it:

  • Standing still while firing brings you quite a bit out of the flow.
  • Shooting through enemies is a very nice touch, it allows to tactically line up.
  • I'm not sure what happens off screen, but it would be interesting to allow strategies like "spread in all directions and shoot around wild"
  • What _is_ a bit a pity is that enemies have different locations every time, so past selves are basically shooting randomly, and how much they hit is mostly luck. Maybe some light guided missiles or so could be added, although that might be too easy? 
(+1)

Thanks so much for the detailed feedback! This was actually my first game jam — and also the first game I’ve ever exported — so I really appreciate your thoughts. I agree about the randomness issue, and your idea about guided missiles is super interesting. Definitely something I’ll explore if I work on it more!

(+1)

Wow, for a first game jam / exported game, this is truly impressive. You are definitely very talented, please keep making games :)