Thanks for the feedback! The game still needs some balancing because it’s very hard right now.
Rokad
Creator of
Recent community posts
Thanks so much for the detailed feedback! This was actually my first game jam — and also the first game I’ve ever exported — so I really appreciate your thoughts. I agree about the randomness issue, and your idea about guided missiles is super interesting. Definitely something I’ll explore if I work on it more!
Thanks a lot! I'm really glad you had fun experimenting with different strategies — that's exactly the kind of gameplay I was hoping for!
Sorry to hear about the freeze; I noticed that issue happens only in the web version. When I tested the .exe version, it ran fine without freezing. Still, I really appreciate you pointing it out!
I hadn’t noticed that issue in my engine, but after testing it here, I saw it happen — seems to only affect the web version.
About enemies dying without shooting: they should only die if your past self hits them, so that’s likely what you saw.
Thanks a lot for the review! You pointed out things I completely missed — and yes, some music would’ve helped!
